There are adding complexity and jargon associated with Blender. It also provides a Python-based API for those users wishing to use it.īlender ships with a broad range of essential tools, such as modeling, rendering, animation, video editing, VFX, texturing, rigging, simulations, and game creation. Blender’s interface uses OpenGL to provide a consistent experience across all supported hardware and platform.Ī complete set of APIs (Application Programming Interfaces) is available to expedite the power and functionality of Maya. It has fewer memory and hard drive requirements than other 3D creation tools. With MEL, developers can customize the interface by writing down scripts and macros.īlender is a cross-platform application that runs on Linux, Mac OS, and Windows systems. It allows developers to extend their functionality with Maya by providing access to (MEL) Maya Embedded language. Its software interface is customizable thus, skilled developers can take their productivity to a greater level. Maya is provided to the user in an integrated software application designed to enhance productivity and ease of use. Animated feature films, games, and interactive applications, including kiosks and scientific research, can be efficiently created by using Blender. It has various tools suitable for almost any kind of media project. Developers can efficiently render photorealistic imagery and animated visual effects based on animated 3D scenes using the tools offered by Maya.īlender Foundation is a non-profit group that keeps Blender going and organizes this open-source project. Developers can edit and create 3D models in various formats and then animate those models using animation tools provided by Maya’s suite. Maya provides a comprehensive suite of tools for 3D creation work ranging between modeling, animation, etc. It is available on Windows, Mac OS, and Linux. It is used for creating animated movies, visual effects, 3D models, and video games. 3D animation, modelling, simulation, game development & othersīlender is an open-source and 3D computer graphics software toolset developed by Blender Foundation. I've never use Softimage, but the principal thing I know about it : "modelize it in Alias and animate it in Softimage" and everythings I read on it explained how Softimage was an incredible tool to animate your scenes and your models, but modelize and texturate wasn't a pleasure. I've try Lighwave, it's a good software but I spent not enought time on it to really appreciate this tool. In fact in 2005/2006, lots of people admeted that Blender has got one of the best and easyway to use UV map's editor. these two softwares are really closer than I expected ! Actually, the harder things to learn are particules systems, the UV map editor and the hypershade panel. So coming from Blender, Maya 6.5 looks easier to use. I've never learn so much in 3D than when I've learn using Blender. sometime it works, and sometime not so you have to find an other way to realize it. So you have to test things, and you try to convert other 3D's tutorials for Blender. In 2004, it was not easy to find tutorials for Blender (except on specifics forums). The second thing to know about Blender is : It's a LEGO box without plans ! And suddenly, everything looks so easy and quick that you can't imagine working in 3D without shortcuts. but not so much if you are a daily user of Photoshop or Illustrator. The first things to know about Blender are : shortcuts ! In 2004, I've spent one month to force me to learn shortcuts and when you come from 3D Studio (DOS), 3DS Max (NT4) or Cinema 4D (Mac OS / OSX), it's a hard thing to integrate to use a 3D software. Well I use Blender since 2004 and it's an incredible tool, but the logical of this sofware is really specific. I played with Blender a few times but it was just too strange to me, I am saving learning this one last, if ever, but If someone can give me a good reason why I should start learning the old IRIX version of Blender I would be interested to hear it. I personally started learning PowerAnimator first, moved on to Maya, will move on to Softimage next - I play with Lightwave now and then but after using PowerAnimator/Maya, Lightwave seems very unsophisticated and missing many (what I would consider basic) features, and I still can't seem to be able to source any good tutorials for Lightwave. I'm not sure what the pipelines were when Maya came into the picture. I believe the pipeline for studio's back in the IRIX days used to be: model stuff in Alias PowerAnimator, animate in Softimage, render in Renderman. I'm no expert, but from what my understanding is no one really uses Blender for production work, lightwave was a nice toy, softimage had great animation tools, and Maya is still being used today.
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